Step right up, step right up! The greatest show in Rathe is coming to a town near you! Everfest is a supplementary booster set, designed to expand constructed with new cards for every hero in the g...
Step right up, step right up! The greatest show in Rathe is coming to a town near you! Everfest is a supplementary booster set, designed to expand constructed with new cards for every hero in the g...
There is a darkness spreading across the land. As grotesque creatures rise from the shadows, a long-forgotten power reemerges, with dark machinations that threaten to upset the delicate balance...
There is a darkness spreading across the land. As grotesque creatures rise from the shadows, a long-forgotten power reemerges, with dark machinations that threaten to upset the delicate balance...
Darkness, the canvas of the universe. Light, the brushstroke of creation. A forbidden power hungers to eclipse existence, wiping the canvas clean. The soul of Rathe stands resolute, a ray of hope t...
Darkness, the canvas of the universe. Light, the brushstroke of creation. A forbidden power hungers to eclipse existence, wiping the canvas clean. The soul of Rathe stands resolute, a ray of hope t...
After centuries of uneasy peace, the land of Rathe balances on the brink of war once again. Savage beasts emerge from the primordial jungle, clashing with noble warriors in increasingly violent s...
After centuries of uneasy peace, the land of Rathe balances on the brink of war once again. Savage beasts emerge from the primordial jungle, clashing with noble warriors in increasingly violent s...
Equip Your Hero, Prepare to Fight!
Throw open the armories and turn up the forge, and rally your allies from near and far. Bring all your skill, luck, and your damn best gear to bear; as you’re p...
Equip Your Hero, Prepare to Fight!
Throw open the armories and turn up the forge, and rally your allies from near and far. Bring all your skill, luck, and your damn best gear to bear; as you’re plu...
The protectors of Isenloft awaken from their endless winter slumber. The wardens of Candlehold sharpen their thorns within the blooming undergrowth. The prophets of Volthaven set their sights on a ...
The protectors of Isenloft awaken from their endless winter slumber. The wardens of Candlehold sharpen their thorns within the blooming undergrowth. The prophets of Volthaven set their sights on a ...
The protectors of Isenloft awaken from their endless winter slumber. The wardens of Candlehold sharpen their thorns within the blooming undergrowth. The prophets of Volthaven set their sights on a ...
The protectors of Isenloft awaken from their endless winter slumber. The wardens of Candlehold sharpen their thorns within the blooming undergrowth. The prophets of Volthaven set their sights on a ...
The protectors of Isenloft awaken from their endless winter slumber. The wardens of Candlehold sharpen their thorns within the blooming undergrowth. The prophets of Volthaven set their sights on a ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '